Vivian Lorrena

Description:

Name: Vivian Lorrena
Career: Seneschal (Acquisitionist)
Dynasty: Rosenkrantz
Homeworld: Edenia (Noble Born)
Birthright: Stubjack
Lure of the Void: Duty bound (Duty to your dynasty)
Trials and Travails: Product of Upbringing (New Blood)
Motivation: Pride (Acquired a relic- Angevin Era Chainsword: Best-Craftsmanship chainsword.)
Lineage: Of Extensive Means (Far-Reaching Contacts)
Ship Role: Master of Whispers

Experience:
Total XP: 20000
Starting XP: 5000
Party XP:
Personal XP: 0
Spent XP: 20000
Remaining XP: 0
Insanity: 3
Corruption:
Fate: 2/2
Profit Factor: 53
Wounds: 15/15

Characteristics:
Weapon Skill (WS): 45 (35 Base, 5 simple, 5 intermediate)
Ballistic Skill (BS): 40 (30 Base, 5 simple, 5 Intermediate)
Strength (S): 40 (30 Base, 5 simple, 5 intermediate)
Toughness (T): 42 (27 Base, 5 Simple, 5 intermediate, 5 Trained)
Agility (Ag): 45 (35 Base, 5 Simple, 5 Intermediate)
Intelligence (Int): 50 (45 Base, 5 Simple)
Perception (Per): 55 (45 Base, 5 Simple, 5 intermediate)
Willpower (WP): 40 (30 Base, 5 Simple, 5 Intermediate)
Fellowship (Fel): 55 (45 Base, 5 Simple, 5 Intermediate)

Armor:
Head AP: 3
Body AP: 3
Arms AP: 3
Legs AP: 3

Initiative Bonus: 1d10+4
Strength Bonus: 3
Toughness Bonus: 3
Movement: Half:4 Full: 8 Run: 24 Charge: 12
Carry: 36kg
Lift: 72kg
Push: 144kg

Skills:
Literacy (Intelligence),
Speak Language (High Gothic, Low Gothic, Trader’s Cant) (Int)
Intimidate
Barter (Fel)
Commerce (Fel)
Common Lore (Underworld) (Int)
Deceive (Fel)
Evaluate (Int)
Forbidden Lore (Archeotech, Pirate) (Int)
Inquiry (Fel)
Drive (Skimmer, Ground Vehicles)
Dodge (Ag)
Dodge +10 (Ag)
Charm (Fel)
Sound Constitution (x4)
Secret Tongue (Rogue Traders)
Silent Move (Ag)
Silent Move +10
Security (Ag)
Performer (Singer) (Fel)
Performer (Dancer) (Fel)
Disguise (Fel)
Awareness (Per)
Scrutiny (Per)
Slight of Hand (Ag)
Scholastic Lore (Archaic, Bureaucracy, Legend)
Secret Tongue (Administratum)
Tech-Use (Int)
Common Lore (Administratum, Koronus Expanse)
Speak Language (High Gothic)
Barter +10
Commerce +10
Concealment (Ag)
Climb (Str)
Ciphers (Underworld)
Interrogation (Wil)
Interrogation +10 (Wil)
Good Reputation (Government)
Acrobatics (Ag)
Tracking (per)
Quick Draw
Search (per/ag depending on use)
Carouse (toughness)
Marksman (BS)
Total Recall
Command
Rapid Reaction (Ag)

Talents:
Rival (Nobility)
Peer (Nobility, Mercantile, Workers, Underworld, Government, Hivers)
Quickdraw
Rival (Rogue Trader Family, Nobility)
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Exotic weapon training (Needle)

Quirks:

Weapons:
Best Craftsmanship Hellpistol (Lucius) 1d10+4 E Range: 35m(7 Pen, 40 per clip, 2 full Rld, 4 kg)
Best Craftsmanship Hellgun (Lucius) 1d10+4 E 110m (^Same stats, 30 clip, 6kg)
Best Craftsmanship Chainsword (Hecate) 1d10+3 (10 bonus to test)
Good Craftsmanship Needle Pistol 30m 1d10R Accurate, Toxic (
5 hitroll bonus)
Effect: When loaded with micro-blast needles, a Dartcaster, Needle Pistol, or Needle Rifle loses the Toxic quality, but increases its damage by 4, changes the damage type to Explosive, and gains the Tearing quality.

Implant: Mono Knife (Left Arm, protrudes from palm)
Melee 1d5+2 R Pen 4
Quality:
Powerfield (Add strength on roll)

Good Craftsmanship Flamer
Range 20m 1d10+4 E Pen 2 Mag 6 Rld 2 Full, Flame, Reliable, 6kg, Scarce
The GOAT Flamer:
Innovative Design: Optimised for efficiency in a way that baffles and terrifies the disciples
of the Machine God, this device was crafted by some species that cares for progress above all. This weapon is built for one purpose: killing with the greatest efficiency without malice or
relish. As though able to read the intentions of its user, when the weapon is fired into a melee involving friendly units, roll 1d10; on a result of 5 or higher, only the intended targets take damage from the weapon, as the flames appear to hone in like living fiery predators on their prey.
Resplendent: This item has a flair to it, completing tasks with an additional flourish. The
owner of this item gains a +5 bonus to Charm and Intimidate Tests while it is in their possession, but Search Tests to find it when it is concealed are made at a +30 bonus.
Suffer not the Witch: Damage against any opponent with a Psy-Rating is doubled.
So the only change will be the descriptor for Innovative Design from the omniscope thing for the rifle, to the selective damage thing.

Gear:
Xeno-mesh Armor
Auto quill (A character with Trade “Rememberancer” skill can use an auto quill to gain a + 10 to skill tests)
Dataslate
Micro-bead (Think headset)
Multikey (+ 30 bonus to any security test when trying to open locks)
2 sets of robes (Purposes: To be determined)
Synskin (2 AP- To be worn when not wearing armor) (+10 bonus to Concealment and Silent Move) (Invisible to Preysense and Dark Sight)
Chrono
Chameleoline Cloak
Rebreather
Preysense goggles
Medikit (Advanced)
Manacles
Disguise Kit
Targeting Monocle (Motion)
Lho-Sticks
Recoil Gloves (Good Craftsmanship)
Clip Harness (Good Craftsmanship)
Charm (Best Craftsmanship)
Venom Ring (-20 penalty to any test required to notice it being used)
Candles (20 total)
Pre-blessed holy water (10 small bottles, 1 large bottle)

Additional Notes/Gains:
Expedition supplies gained:
Food and water for up to 5000 people (no need to roll)
Everyone is provided with a clip harness with grapnel hook
Ship Board Emergency Kit (For everyone)
-Glowstick (1d5 hours of steady illumination)
-Universal Power Cell: it can power a glowstick or emergency vox for 1d5 hours or a laspistol for 5 shots
-Ration pack and water canister (Roughly 1 day supply)
-Emergency Vox: Pre-tuned to ship’s vox, but can also be capable of issuing automatic distress cants such as the standard “Voidfarer’s prayer for aid”
-Air bottle and mask: Contains roughly 30 minutes of air
-Anti-Radiation tablets: Essential when exposed to plasma drive leaks or raw energies of the void
-Hull sealant spray gel: Can be sprayed onto vents and bulkheads to seal against the void (Can cover 20 or so small 10 sq cm punctures)
30 compasses (normal quality)
5 advanced medkits
30 standard medkits
Detox for the standard medkits (30)
25 Emergency Hab (Shelter, good quality)
2 Servitors (Labor)
Flechette shells for shotguns (House Guard)

Holy Swag:
Rosary
Brazier of Holy Flame
Copy of Emperor’s Tarot
Book of St. Lucius
RUSTY BODY ARMOR
Common-Craftsmanship Retributive Bodyglove (All AP 3; 5kg)
Entropic: This armor is covered in an unusual platina of dust, as if rusting away.
No matter how hard the owner of this item tries, this layer cannot be cleaned.
While it has no effect on its wearer, weapons that touch it begin to degrade rapidly.
Whenever a melee weapon strikes this armor, its wielder rolls 1d10. On a result of
1-3 that weapon’s Damage is reduced by 1 until it can be repaired. Results of 5-10
see the weapon instantly erode into dust, unless it has a powerfield or is a relic.
The Emperor’s Favor: The history of this armor is one which saw the faithful do the
Master of Mankind’s will from one wearer to the next. As such, the Emperor has blessed
it as a token of his favor. So long as the owner is wearing this item, they count as
having one more additional Fate Point they may spend but may not “burn”.

Entirety of House Guard Will be equipped with Lazpistols (Common craftsmanship)

+20 to Deciphering (To be used after successfully scanning the library)

Flamer acquired by Goat (For now)

Bio:

Vivian Lorrena

The Rebirth of Rosenkrantz Kaiser_von_Salen MorgueZombie